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    <title>Ideas for Bear and Breakfast</title>
    <subtitle>Ideas for Bear and Breakfast as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
    <link href="https://feedback.bear.game"/>
    <id>pr_nraibayqqxv86cq</id>
    <updated>2023-04-04T10:19:21Z</updated>
    <entry>
        <title>Gallery for the CGs</title>
        <link href="https://feedback.bear.game/suggestions/354328/gallery-for-the-cgs"/>
        <id>sug_ip9usd1vdtbtd7y</id>
        <published>2023-01-09T02:45:45Z</published>
        <updated>2023-03-03T14:40:41Z</updated>
        <content type="text/plain">I love the art style and the cuteness pf the CGs, character introductions (like Gus with his steering wheel). So I think it would cool if we have a way to revisit those CGs.</content>
    </entry>
    <entry>
        <title>Bear Stash Unlimited or Ability to Sell Items</title>
        <link href="https://feedback.bear.game/suggestions/354120/bear-stash-unlimited-or-ability-to-sell-items"/>
        <id>sug_iufwupqwhrzvsks</id>
        <published>2023-01-08T00:01:00Z</published>
        <updated>2023-03-03T14:40:26Z</updated>
        <content type="text/plain">In the late game I have a ton of extra items that I don't need mostly just to either kill time or to pick up other items within that stack so that the whole thing respawns (see: stacks of wood with mahogany in it). It would be great if either A. our Bear Stash had unlimited storage or B. we had the ability to sell items. Ideally I would like option B or both options.</content>
    </entry>
    <entry>
        <title>Ability to Rotate the Screen</title>
        <link href="https://feedback.bear.game/suggestions/354119/ability-to-rotate-the-screen"/>
        <id>sug_vywcrmqcbp6ni7j</id>
        <published>2023-01-07T23:45:30Z</published>
        <updated>2023-03-03T14:40:26Z</updated>
        <content type="text/plain">It would be very helpful if we could rotate the view that we see so that we can make sure that doors are lined up how we want them to be, things are centered, etc.</content>
    </entry>
    <entry>
        <title>autofill recipe</title>
        <link href="https://feedback.bear.game/suggestions/353899/autofill-recipe"/>
        <id>sug_rmd6v0tqvewmpgq</id>
        <published>2023-01-06T19:10:11Z</published>
        <updated>2023-03-03T14:40:13Z</updated>
        <content type="text/plain">sometimes I know exactly what a recipe takes, and I put everything all in its place... and then I realize, I don't have the recipe card up.  hunting through all the recipes takes a bit.&#13;
we have autofill ingredients from recipe, can we have autofill recipe from ingredients? or maybe filter recipe by what ingredients/cards you have up?</content>
    </entry>
    <entry>
        <title>Dump all should only dump filtered items instead of all items.</title>
        <link href="https://feedback.bear.game/suggestions/353727/dump-all-should-only-dump-filtered-items-instead-of-all-items"/>
        <id>sug_j9jxjnj7g7zt2as</id>
        <published>2023-01-06T07:38:25Z</published>
        <updated>2023-03-03T14:40:02Z</updated>
        <content type="text/plain">Managing inventory on SteamDeck is a bear. Please improve UX for managing inventory? &#13;
Thank you.</content>
    </entry>
    <entry>
        <title>Controller and Mouse Active Controls</title>
        <link href="https://feedback.bear.game/suggestions/353701/controller-and-mouse-active-controls"/>
        <id>sug_s2qiew1bfars8bd</id>
        <published>2023-01-06T02:49:12Z</published>
        <updated>2023-03-03T14:39:59Z</updated>
        <content type="text/plain">Ability to use both controller and mouse without having to pick one in settings. I keep switching back and forth because I use controller for wandering around and mouse for decorating.</content>
    </entry>
    <entry>
        <title>Recycling Decor</title>
        <link href="https://feedback.bear.game/suggestions/353199/recycling-decor"/>
        <id>sug_dgfwu0quywpiir1</id>
        <published>2023-01-05T03:37:13Z</published>
        <updated>2023-03-03T14:39:49Z</updated>
        <content type="text/plain">I appreciate that we can recycle old furniture for half of the materials used to build it, but why can't it work for decor items? Obviously we didn't use materials to build it, but it would be nice if we got half the trash- I mean... "valuables"- back from it. Some sort of trash compactor to turn decor back into valuables, or a way to sell them back to Took for half value would be fine too.</content>
    </entry>
    <entry>
        <title>Available on MacOS</title>
        <link href="https://feedback.bear.game/suggestions/353181/available-on-macos"/>
        <id>sug_dehbej2czqzfpqk</id>
        <published>2023-01-05T00:36:10Z</published>
        <updated>2023-03-03T14:39:49Z</updated>
        <content type="text/plain">To make the game available for those with MacOS systems. I understand that it is a small team but if ConcernedApe can do it as a 1 man team i?m sure it?s doable at some point. The devs seem against this but have not been transparent as to why.</content>
    </entry>
    <entry>
        <title>Hide outside environment when Hank is inside</title>
        <link href="https://feedback.bear.game/suggestions/352762/hide-outside-environment-when-hank-is-inside"/>
        <id>sug_vctcg1cu51nvsia</id>
        <published>2023-01-03T00:17:33Z</published>
        <updated>2023-03-03T14:39:25Z</updated>
        <content type="text/plain">Example: Don't show the snowstorm when Hank is inside. This causes visual issues when trying to design rooms etc.</content>
    </entry>
    <entry>
        <title>ability to rotate building in build mode</title>
        <link href="https://feedback.bear.game/suggestions/351862/ability-to-rotate-building-in-build-mode"/>
        <id>sug_pouycrnbpwfhu54</id>
        <published>2022-12-28T16:30:45Z</published>
        <updated>2023-03-03T14:38:32Z</updated>
        <content type="text/plain">it's sometimes hard to see where doors, wall hangings, desks, etc. are going and how they line up with the ability for guests to get into their beds. can we be able to rotate the building? even having the ability to see and then snap back to original orientation to continue building would be an improvement (though the ability to build while rotated would be even better).</content>
    </entry>
    <entry>
        <title>Selecting a number of items from a stack</title>
        <link href="https://feedback.bear.game/suggestions/351844/selecting-a-number-of-items-from-a-stack"/>
        <id>sug_knt4rzmovi1y4mr</id>
        <published>2022-12-28T14:27:48Z</published>
        <updated>2023-03-03T14:38:31Z</updated>
        <content type="text/plain">Give players the ability to take out a number of items in a stack in the inventory (maybe a bit like m*necraft). I don't want to use all of my corns at once to make food :(</content>
    </entry>
    <entry>
        <title>Filter crafting recipes by room type</title>
        <link href="https://feedback.bear.game/suggestions/351725/filter-crafting-recipes-by-room-type"/>
        <id>sug_ogoi3tbyycoqon2</id>
        <published>2022-12-28T00:42:32Z</published>
        <updated>2023-03-03T14:38:19Z</updated>
        <content type="text/plain">This feature would help us find the desired recipe much faster. It'd be nice if we could see them on different "pages", so that we could easily switch between them instead of scrolling</content>
    </entry>
    <entry>
        <title>Searching box</title>
        <link href="https://feedback.bear.game/suggestions/351724/searching-box"/>
        <id>sug_blch0dyyirswqh2</id>
        <published>2022-12-28T00:37:55Z</published>
        <updated>2023-03-03T14:38:19Z</updated>
        <content type="text/plain">I think a searching box would really help us when searching for objects in inventory, recipes, crafting objects.</content>
    </entry>
    <entry>
        <title>Gallery</title>
        <link href="https://feedback.bear.game/suggestions/351708/gallery"/>
        <id>sug_nlry3uj4cpwgt2f</id>
        <published>2022-12-27T22:23:49Z</published>
        <updated>2023-03-03T14:38:19Z</updated>
        <content type="text/plain">I had a fun time talking to other characters and especially seeing the art works of character introductions. So i?m hoping there will be a Gallery where we can revisit or replay these events.</content>
    </entry>
    <entry>
        <title>Be able to go to sleep before or giving some minigames to do</title>
        <link href="https://feedback.bear.game/suggestions/351618/be-able-to-go-to-sleep-before-or-giving-some-minigames-to-do"/>
        <id>sug_g4g3cj5jn97ujw4</id>
        <published>2022-12-27T15:26:51Z</published>
        <updated>2023-03-03T14:38:17Z</updated>
        <content type="text/plain">Sometimes you're stuck with quests where you need to wait a certain number of guests of coming to your places or you have to wait the spawning of the resources that you need, but you can't do anything else then just wait the passing of the time. So having the possibility of getting to sleep a bit before than now could help reducing the period of time where you can't do anything then staring our beautiful Hank. Another thing could be having some kind of minigames (e.g. fishing or dungeon exploring) to pass the time faster without feeling it.</content>
    </entry>
    <entry>
        <title>Screenshot option in settings</title>
        <link href="https://feedback.bear.game/suggestions/351555/screenshot-option-in-settings"/>
        <id>sug_fnodu1dqkvlsmqb</id>
        <published>2022-12-27T02:08:26Z</published>
        <updated>2023-03-03T14:38:16Z</updated>
        <content type="text/plain">being able to take a screenshot of the whole game and creates a screenshot folder in your pc just like in stardew</content>
    </entry>
    <entry>
        <title>Quest Progress</title>
        <link href="https://feedback.bear.game/suggestions/351532/quest-progress"/>
        <id>sug_jdp9dad9xkrypxz</id>
        <published>2022-12-26T23:16:39Z</published>
        <updated>2023-03-03T14:38:15Z</updated>
        <content type="text/plain">During quests it would be super useful to know how far you are to completing a section. For example when collecting Lilies for Charlotte if it said X/XX, this would save checking inventory or going completely blind in the review quests</content>
    </entry>
    <entry>
        <title>Autofill cooking button adds max ingredients</title>
        <link href="https://feedback.bear.game/suggestions/351510/autofill-cooking-button-adds-max-ingredients"/>
        <id>sug_pmrybwch5h5pg4e</id>
        <published>2022-12-26T18:11:16Z</published>
        <updated>2023-03-03T14:38:14Z</updated>
        <content type="text/plain">Currently if you autofill the cooking cards, they only pull what is needed for a single quantity of the recipe. It would be nice if there was a toggle or some kind of way to set it to max instead (ie if i wanted to make a full stack of apple bowls, it would pull a full stack of 40 apples)</content>
    </entry>
    <entry>
        <title>Seasonal Items Go 'Out of Season' Instead of Disappearing</title>
        <link href="https://feedback.bear.game/suggestions/351059/seasonal-items-go-out-of-season-instead-of-disappearing"/>
        <id>sug_9wo4bfzjxuomxol</id>
        <published>2022-12-23T14:25:12Z</published>
        <updated>2023-03-03T14:37:51Z</updated>
        <content type="text/plain">Instead of seasonal decor disappearing entirely from the shop, what if it goes 'out of season', resulting in higher prices? This way devs could still promote the current event items with seasonal 'sales' with cheaper priced items, while if the player really wants an out of season item, they can save up for it. I believe this would greatly help to reduce fomo and address some of the concerns voiced in the discord server.</content>
    </entry>
    <entry>
        <title>Fine tune furniture placement using d-pad on Switch</title>
        <link href="https://feedback.bear.game/suggestions/349171/fine-tune-furniture-placement-using-dpad-on-switch"/>
        <id>sug_qeqerpidnu5mb3q</id>
        <published>2022-12-16T00:30:25Z</published>
        <updated>2023-03-03T14:36:35Z</updated>
        <content type="text/plain">Place furniture using d-pad to move one square/unit at a time</content>
    </entry>
    <entry>
        <title>Larger Role for Mom</title>
        <link href="https://feedback.bear.game/suggestions/347012/larger-role-for-mom"/>
        <id>sug_di3axj3ufakwpqj</id>
        <published>2022-12-07T16:10:22Z</published>
        <updated>2023-03-03T14:34:40Z</updated>
        <content type="text/plain">Mom is a cutie and she deserves more interactions or even a role to play in the resorts. She could be a cook, similar to Wade's service. We could hire her to take care of the cooking and we would be responsible for bringing her all the ingredients she needs.</content>
    </entry>
    <entry>
        <title>Bear and Breakfast soundtrack</title>
        <link href="https://feedback.bear.game/suggestions/346299/bear-and-breakfast-soundtrack"/>
        <id>sug_bbk3foygsujwlat</id>
        <published>2022-12-03T22:03:04Z</published>
        <updated>2023-03-03T14:33:49Z</updated>
        <content type="text/plain">I'm a huge fan of the chilled out soundtrack to the game and I would be really happy to listen to it while at work. Any chance the soundtrack could be released onto streaming platforms and vinyl? Thank you!</content>
    </entry>
    <entry>
        <title>Dynamic Wall Visibility</title>
        <link href="https://feedback.bear.game/suggestions/341720/dynamic-wall-visibility"/>
        <id>sug_fiqfbshe8v3rchq</id>
        <published>2022-11-10T05:53:37Z</published>
        <updated>2023-03-03T14:30:16Z</updated>
        <content type="text/plain">I think it would be great to have a dynamic wall option, similar to the Sims franchise. Maybe you can only see the buildings exterior until you walk in, and when you enter the building the back walls will be shown while the front walls will be hidden.</content>
    </entry>
    <entry>
        <title>Lots of Quality of Life</title>
        <link href="https://feedback.bear.game/suggestions/341544/lots-of-quality-of-life"/>
        <id>sug_qwe0z0mixvb4cgw</id>
        <published>2022-11-09T06:47:12Z</published>
        <updated>2023-03-03T14:30:11Z</updated>
        <content type="text/plain">Enable us to change how much of an item we grab. It makes it really frustrating to cook- and wastes so much of my resources.&#13;
Clicking items makes it so anything near it also gets clicked on: ex: i walked too close to a building and my game crashed when I clicked on my inventory as it tried to do 3 things at once. It makes interacting with literally anything kind of frustrating.&#13;
Being able to sell items is HUGE. I?ve had to throw away so much- or at least give us something from Took for throwing stuff away. Like give him ur trash, or have him notice how much u toss and give you discounts or something. Just throwing the stuff away feels like I wasted a lot of time making them.</content>
    </entry>
    <entry>
        <title>Ability to add a living room entry way, instead of having to add a door</title>
        <link href="https://feedback.bear.game/suggestions/339681/ability-to-add-a-living-room-entry-way-instead-of-having-to-add-a-door"/>
        <id>sug_glnk5uw493ytxtp</id>
        <published>2022-10-29T19:01:49Z</published>
        <updated>2023-03-03T14:28:48Z</updated>
        <content type="text/plain">When it comes to creating a ?living room? area, it would nice to connect the room with a wider opening entrance instead of having to add a door. It would help make the rooms have a seamless flow&#13;
&#13;
This could be an upgrade or something later on in the game</content>
    </entry>
    <entry>
        <title>MORE LANGUAGE ACCESSIBILITY!</title>
        <link href="https://feedback.bear.game/suggestions/339381/more-language-accessibility"/>
        <id>sug_6pfbkawesipsogb</id>
        <published>2022-10-28T00:42:15Z</published>
        <updated>2023-03-03T14:28:36Z</updated>
        <content type="text/plain">my little brother and other friends of his love the game and are very committed! however, he doesn't feel so immersive in the game because he doesn't understand much of English and other languages ??that are available.&#13;
&#13;
we are from brazil and we have many players who would love a translation [BRAZILIAN PORTUGUESE] even a temporary one being a shallow translation from google translator would already be amazing LOL ???</content>
    </entry>
    <entry>
        <title>character customization.</title>
        <link href="https://feedback.bear.game/suggestions/338910/character-customization"/>
        <id>sug_hrpqsnfb61gofgr</id>
        <published>2022-10-25T18:58:19Z</published>
        <updated>2023-03-03T14:28:14Z</updated>
        <content type="text/plain">I love this game and would really love to see an option to customize Hank outside of just clothing. He's adorable as is, but character customization just adds a little bit more to the game.</content>
    </entry>
    <entry>
        <title>Added Backpack/Inventory Space</title>
        <link href="https://feedback.bear.game/suggestions/338369/added-backpackinventory-space"/>
        <id>sug_ixzcxmgrxe0qo2c</id>
        <published>2022-10-23T00:22:00Z</published>
        <updated>2023-03-03T14:27:52Z</updated>
        <content type="text/plain">I am always running out room in my backpack and bear spaces. I would love for a add on to buy more backpack space or inventory.</content>
    </entry>
    <entry>
        <title>Craft from storage/Fridge</title>
        <link href="https://feedback.bear.game/suggestions/338331/craft-from-storagefridge"/>
        <id>sug_04ydaysws6wdbq5</id>
        <published>2022-10-22T17:25:54Z</published>
        <updated>2023-03-03T14:27:52Z</updated>
        <content type="text/plain">The ability to craft when the materials are in your storage or food in the fridge. I don't even bother using the fridges since it's cumbersome to move the food in and out of it.</content>
    </entry>
    <entry>
        <title>Allow rooms to cover multiple buildings</title>
        <link href="https://feedback.bear.game/suggestions/338023/allow-rooms-to-cover-multiple-buildings"/>
        <id>sug_gpv8zyzzgfh5lpk</id>
        <published>2022-10-21T00:38:41Z</published>
        <updated>2023-03-03T14:27:29Z</updated>
        <content type="text/plain">One frustration I ran into in the later part of the game is that the multi-building places required you to build more then one dining room. (Maybe also heating?) &#13;
&#13;
Its a bit strange as you do have multi-building coverage from the majority of speciality buildings.</content>
    </entry>
    <entry>
        <title>Switch - Scrolling</title>
        <link href="https://feedback.bear.game/suggestions/337852/switch-scrolling"/>
        <id>sug_9orwmz4mld0tfkt</id>
        <published>2022-10-20T07:48:57Z</published>
        <updated>2023-03-03T14:27:22Z</updated>
        <content type="text/plain">A issue when playing on switch is whenever crafting furniture, when you start or craft a new piece you return to the top of the menu, the same as when you are transferring items in/out of your inventory. This is exceptionally annoying when you are trying to do items in the bottom, as most of the time you are wanting items from the same area in the crafting menu or from the same area when sorting your inventory. &#13;
&#13;
A solution would be to use the joystick for a quick scroll, and the arrow buttons for a one by one scroll. Also when you return back to your inventory / the crafting menu for you to start back where you left off.</content>
    </entry>
    <entry>
        <title>Add Right Click (or button) functionality for quickly adding to storage (eliminating drag &amp; drop)</title>
        <link href="https://feedback.bear.game/suggestions/337459/add-right-click-or-button-functionality-for-quickly-adding-to-storage-eliminatin"/>
        <id>sug_0z2qw1q6obymhda</id>
        <published>2022-10-18T16:33:32Z</published>
        <updated>2023-03-03T14:27:06Z</updated>
        <content type="text/plain"></content>
    </entry>
    <entry>
        <title>Littering fine</title>
        <link href="https://feedback.bear.game/suggestions/337241/littering-fine"/>
        <id>sug_3xhyz1mwtap5lfn</id>
        <published>2022-10-17T16:12:53Z</published>
        <updated>2023-03-03T14:26:49Z</updated>
        <content type="text/plain">The ability to fine guests for littering garbage. Essentially, whenever a guest is supposed to drop garbage, you instead get paid a small amount in money. Garbage won't spawn until it's turned off, but in return, you'll get paid extra, probably a small amount. Probably wouldn't effect garbage already dropped?</content>
    </entry>
    <entry>
        <title>User interface and navigation</title>
        <link href="https://feedback.bear.game/suggestions/337217/user-interface-and-navigation"/>
        <id>sug_kdlnm3bsbqkkdwi</id>
        <published>2022-10-17T13:44:44Z</published>
        <updated>2023-03-03T14:26:46Z</updated>
        <content type="text/plain">First of all: i love these types of games and i definitely love this one. &#13;
&#13;
However, this is one of the worst interfaces i've had to navigate through. I'm aware that multi-platform adaptations can be a challenge if the game was designed PC-first, but the challenging navigation really distracts the player from being able to thoroughly enjoy the game. &#13;
&#13;
Simplify the different options available, add touchscreen features or look at examples of how other games like this have managed to fit their big expanse of features into a switch friendly interface, I BEG YOU!</content>
    </entry>
    <entry>
        <title>Zoom in/out on Steam Deck</title>
        <link href="https://feedback.bear.game/suggestions/337122/zoom-inout-on-steam-deck"/>
        <id>sug_t1g3xcuxwamachx</id>
        <published>2022-10-16T21:03:07Z</published>
        <updated>2023-04-13T06:48:55Z</updated>
        <content type="text/plain">- On Steam Deck, it would be nice to have 2-3 zoom in/out options when roaming around and during building. Currently when playing on Steam Deck, it?s very zoomed in. Which I really do like, but I also wish there was an option to zoom out just a little every once in awhile when desired to zoom in/out.&#13;
- The zoomed in feature is great when wanting to decorate in particular &#13;
ways, but a zoomed out option would be great when wanting to decorate in a general aspect&#13;
- Again, it would be nice to have 2-3 zoom in/out options instead of just a generic one option of either zooming in once or zooming out. So like a x1, x2, x 3 zoom in/out&#13;
&#13;
Sorry for the over explain ha&#13;
Thank you for your time!</content>
    </entry>
    <entry>
        <title>Copy room feature</title>
        <link href="https://feedback.bear.game/suggestions/337116/copy-room-feature"/>
        <id>sug_ii8bsz56aarobdr</id>
        <published>2022-10-16T20:27:03Z</published>
        <updated>2023-03-03T14:26:43Z</updated>
        <content type="text/plain">It would be great if you could 'copy' a room after it has been built. This will allow a room of the same size and the same contents to be built instantly. There is a similar feature in Two Point Hospital and this would work really well in Bear &amp; Breakfast.</content>
    </entry>
    <entry>
        <title>Expanded Story for Radio Station, Lighthouse, Dinner, Bumper Cars and Junkyard</title>
        <link href="https://feedback.bear.game/suggestions/337061/expanded-story-for-radio-station-lighthouse-dinner-bumper-cars-and-junkyard"/>
        <id>sug_eorxabvcrqs3lih</id>
        <published>2022-10-16T14:57:59Z</published>
        <updated>2023-03-03T14:26:38Z</updated>
        <content type="text/plain">Hank rebuilds a lot of support buildings as part of the main quest... but they aren't staffed. It doesn't feel right for people to staff them, so how about Anton schemes to gain control of them? Anton gets Hank to escort Claire around to convince animals to relocate to places they would work. Vlad and the Flight take over the radio station after it gets remodeled. Will gets convinced to take over the Lighthouse. Julia the Dinner. New character to run the Bumper Cars. Took partners with Oliver to do a nightly trash run, after Hank fixes the crusher at the Junkyard. Maybe involve the docks. Maybe expand the bumper cars to a full sea side boardwalk? For a reward, maybe a pinstripe suit for Hank?</content>
    </entry>
    <entry>
        <title>Be able to center things perfectly! Allowing symmetry in buildings and rooms</title>
        <link href="https://feedback.bear.game/suggestions/336899/be-able-to-center-things-perfectly-allowing-symmetry-in-buildings-and-rooms"/>
        <id>sug_aicip3gpfouwza7</id>
        <published>2022-10-15T07:12:50Z</published>
        <updated>2023-03-03T14:26:29Z</updated>
        <content type="text/plain">Possibly by adding less squares</content>
    </entry>
    <entry>
        <title>Category sytem for Took's garbage</title>
        <link href="https://feedback.bear.game/suggestions/336814/category-sytem-for-tooks-garbage"/>
        <id>sug_q8xmpzhh6de2pgn</id>
        <published>2022-10-14T17:35:51Z</published>
        <updated>2023-03-03T14:26:19Z</updated>
        <content type="text/plain">I found myself struggling to have a good overview of the items at sale at Took's garbage, so i would like a category system that lets me sort the items by their type (rugs, lamps, plants and ect.).&#13;
I understand that they are all the same category, but i found myself struggling to see the difference between whats for the floor and what for the wall.&#13;
So please this would be of great help.</content>
    </entry>
    <entry>
        <title>Unique guest reviews instead of all of them being the same</title>
        <link href="https://feedback.bear.game/suggestions/336709/unique-guest-reviews-instead-of-all-of-them-being-the-same"/>
        <id>sug_k9jycwqqdbffhem</id>
        <published>2022-10-14T06:48:36Z</published>
        <updated>2023-03-03T14:26:16Z</updated>
        <content type="text/plain">For example, if multiple guests review with 5 stars, their comments are the exact same review. This makes it more generic instead of unique. It would make things more interesting and would add another level to the game. It?s the small things that make this game even better</content>
    </entry>
    <entry>
        <title>Water/Moss Animation in Blackmoss</title>
        <link href="https://feedback.bear.game/suggestions/336708/watermoss-animation-in-blackmoss"/>
        <id>sug_rdpzmwemptirj6z</id>
        <published>2022-10-14T06:40:33Z</published>
        <updated>2023-03-03T14:26:15Z</updated>
        <content type="text/plain">It would be nice if there was either animation of moving water with moss on top of it, or possibly more depth to those areas in Blackmoss. Even though there are wooden bridges placed to walk over those areas, the ?look? still makes you think you can walk over it. This would help make the area feel more natural and bring more separation to where you can/can?t walk on &#13;
&#13;
Basically similar to the little wind effect that you all added. It was necessary, but add so much. Those small details make the B&amp;B world feel even better and really immerses you into its world</content>
    </entry>
    <entry>
        <title>Room clean-up after guests leave</title>
        <link href="https://feedback.bear.game/suggestions/336680/room-cleanup-after-guests-leave"/>
        <id>sug_szfwwrqtadq09dm</id>
        <published>2022-10-14T00:16:48Z</published>
        <updated>2023-03-03T14:26:14Z</updated>
        <content type="text/plain">Hey there! &#13;
Maybe some kind of feature where beds need to be made and the room needs to be straightend after a guest leaves. Maybe guests can occasionally forget items that the player can claim.</content>
    </entry>
    <entry>
        <title>running on all four animation, while pressed button for speed</title>
        <link href="https://feedback.bear.game/suggestions/336647/running-on-all-four-animation-while-pressed-button-for-speed"/>
        <id>sug_oavr6ciqjovv6fn</id>
        <published>2022-10-13T20:01:53Z</published>
        <updated>2023-03-03T14:26:13Z</updated>
        <content type="text/plain">Hank is moving a bit too fast in my opinion. I think slowing him down a bit and making a new animation for running on all four, when pressed some button would be adorable and more enjoyable</content>
    </entry>
    <entry>
        <title>Move all button with an active filter should only move/take items from that filter</title>
        <link href="https://feedback.bear.game/suggestions/335692/move-all-button-with-an-active-filter-should-only-movetake-items-from-that-filte"/>
        <id>sug_vo06dto0aidwcxk</id>
        <published>2022-10-09T02:26:17Z</published>
        <updated>2023-03-03T14:25:21Z</updated>
        <content type="text/plain">If you filter, and try to move/take all, it just moves/takes the inventory without the filter. So for example if I filter by cooking ingredients and press move all, it should only move all of my cooking ingredients.</content>
    </entry>
    <entry>
        <title>Switch D pad single square moving when placing furniture</title>
        <link href="https://feedback.bear.game/suggestions/335589/switch-d-pad-single-square-moving-when-placing-furniture"/>
        <id>sug_bmfiwutri5obpzk</id>
        <published>2022-10-08T09:39:35Z</published>
        <updated>2023-03-03T14:25:11Z</updated>
        <content type="text/plain">I don't know how best to explain but when you need to get precise inputs it's very difficult on the switch so I'd suggest to have the joystick for bigger movements and then the d pad for square by square movements. I'm just tired of trying to perfectly give the lightest touches just to get a piece of furniture in a corner.</content>
    </entry>
    <entry>
        <title>Own storage box</title>
        <link href="https://feedback.bear.game/suggestions/335179/own-storage-box"/>
        <id>sug_iewuapf50r9dkqo</id>
        <published>2022-10-06T11:08:23Z</published>
        <updated>2023-03-03T14:24:46Z</updated>
        <content type="text/plain">Since you cannot sell items at the shop there is need for a storage box that you can craft yourself to store the things that you dont use anymore. Yes there is already one in the Game but its not enough place.</content>
    </entry>
    <entry>
        <title>Remove having to place items in a specific place in inventory or storage</title>
        <link href="https://feedback.bear.game/suggestions/334994/remove-having-to-place-items-in-a-specific-place-in-inventory-or-storage"/>
        <id>sug_9qznpwxavudwhtd</id>
        <published>2022-10-05T15:13:13Z</published>
        <updated>2023-03-03T14:24:41Z</updated>
        <content type="text/plain">Instead of having to place items in inventory or storage, when I select an item it is automatically placed in storage/inventory. Having to place items in a specific place each time takes too much time</content>
    </entry>
    <entry>
        <title>Ability to add or remove grouped items from storage rather than just all items or one item</title>
        <link href="https://feedback.bear.game/suggestions/334990/ability-to-add-or-remove-grouped-items-from-storage-rather-than-just-all-items-o"/>
        <id>sug_j8pm418bjwg2l7h</id>
        <published>2022-10-05T15:11:26Z</published>
        <updated>2023-03-03T14:24:41Z</updated>
        <content type="text/plain">Ability to add or remove multiple items from storage that are grouped by the filter. For example, filter inventory to furniture and add all furniture to storage.</content>
    </entry>
    <entry>
        <title>Fix sage in darkgrove</title>
        <link href="https://feedback.bear.game/suggestions/334964/fix-sage-in-darkgrove"/>
        <id>sug_ds1sepgkgzjn6sq</id>
        <published>2022-10-05T12:12:30Z</published>
        <updated>2023-03-03T14:24:40Z</updated>
        <content type="text/plain">I unlocked the dash of sage quest and upon going the darkgrove there was no sage to collect even after multiple days of going back.</content>
    </entry>
    <entry>
        <title>Automatic Inventory Sorting and Multi-Grab Items</title>
        <link href="https://feedback.bear.game/suggestions/334899/automatic-inventory-sorting-and-multigrab-items"/>
        <id>sug_xvkfpabguxcvc3v</id>
        <published>2022-10-05T02:50:59Z</published>
        <updated>2023-03-03T14:24:30Z</updated>
        <content type="text/plain">Individually grabbing items and arranging the inventory or storage takes a long time on switch, a way to automatically organize items and move multiple things at one time would be super helpful</content>
    </entry>
</feed>
